
Game Design
(WIP, SORRY, PLEASE ASK FOR MORE)
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The Candy Converter
Among economy engaged players that regularly use meta features, we explored how we can increase session starts and item outflow like boosters and in-game currency. Voilà, came the Candy Converter. A cute robot that converts your items you don't want for the ones you choose, with timers to encourage players to come back. Additional perk? The robot stores it for you for a while.
Boosted boosters
To expand on our product portfolio while simultaneously pondering on deeper reward systems, we explored boosting existing boosters; Upgrading them have larger impact on board, capping, balancing monetisation, and so on.
A challenge to beat, to reclaim your streak
All the focus is targeted at the 1st attempt in a match-3 game. Of course! That's where one monetises, where fomo impacts decision-making, and things like streaks might get lost. For some, the boosters received from streaks are vital to be able to progress on difficult levels.
We explored value in attempts post attempt 1. What would matter here for players, and what could contextually fit in? It matters even if you didn't win on the first - We want to give you a chance... At redemption!
Setting the creative direction
Setting the creative direction as we start product discovery honours the design intention throughout the project pipeline in a more effective way, for the whole team. Setting the tone, look&feel, messaging and hierarchy early, adds nuance and context to the usual blueprint-style mechanics/design specs. This empowers creatives in (pre-)production to have something tangible to derive from and feedback, while it increases accountability. Simultaneously, it acts as a fruitful tool to enable more constructive stakeholder feedback throughout.
UX & Visual Design cases
Leaderboard
event
UX/UI
Designing the user experience for a reskinnable, passive leaderboard with focus on motivating players to pass levels and compete against others, with emphasis on progress and event rewards.
Teams Feature
UX/UI
Designing the foundation for a social feature where players can easily team up with friends or strangers. With an aim on making the player experience better for being in a team, there lies opportunity to customise and build the Teams feature around social liveOps and future team-based events.
Redesign, Main-menu
UX/UI
I got the challenge to redesign a popular PC game's menu. The main-menu had a lot of features, both offline and online. My answer was to have an easy, clear onboarding where the menu guides the player through the experience.
Redesign,
App
User Research, UX/UI, Visual Design
I got the task to redesign the existing app Zalando. With focus on one-hand usage, personalised experience, and what features are used the most, I redesign the way the user navigates through the app.
Web development
Front-end web development, web design, content management
Front-end web programming according to designs, content management and creation, following tight deadlines and working in teams with different roles. Making sure that the websites followed the set objectives and had achieved the quality that would meet customer's requirements, both during and after launch.
Visual design
Poster Design, photo manipulation
Since I was a child I've studied symmetry, color and art. So why not take it to school, and slap a grade on it? Here are some outtakes from my studies in visual design, information design, and experimental digital art.

UX
Evangelism
Design process management
As the responsible designer in my team, evangelising UX and everything design touches upon has helped the pod I work in to run an automated and more independent process. By advocating and proving the role of design in the development process, it emphasises the role of design within the whole team. Providing reliable deliverables and dependent documentation, the whole team are able to prioritize and understand the value of user first in the product development process.
About me

Whether to solve a problem or find
opportunities, I approach it systematically with a playful but strategic mindset.
With experience in Web, UX and Game design, I bring a hybrid approach with
creativity at the forefront, supporting both product outcomes and team workflows, without compromising player experience.
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On my free time I do sports, watch F1, go to concerts, watch anime and hang out with friends.
And last but not least, play heaps of video games!
Learning right now:
Not gonna lie; I'm not good at finishing a book. Luckily, one can still learn something from 100 pages over the span of six months... Right?
Mixed with three other books... And a podcast...
Here's what's inspiring me right now!
Interested?
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